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Emerging Media Technology
Overview
Official Name of Program
Department(s) Sponsoring Program
Degree Designation
The bachelor of technology in Emerging Media Technology is a four-year undergraduate program within the department of Entertainment Technology focused on delivering the next generation of creative technologists for the expanding emerging media industries of New York City and beyond. Within the framework of an integrated technical production-based curriculum, students engage with content that evolves to meet the ever-changing needs of the field. This uniquely qualifies our graduates to work in the agile interdisciplinary environment that defines today's media industry.
The program is one-of-a-kind in its approach, combining a foundation in computer programming with design theory and hands-on project development. All students learn the basics in a variety of interrelated areas, including interactive media design, software development, physical computing, digital fabrication, computer music, and game development. Advancing students benefit from a flexible program of study, with the ability to concentrate in one or more focus areas or to mix and match courses for a more generalist approach. Primary focus areas include computer music, game development, and experiential media. The experiential media area involves interactive, multi-sensory, and immersive experiences that blend physical and digital media. Secondary focuses are available in a variety of other areas, including visual art, audio/visual production, electronics & fabrication, and computation. Students taking courses from the computation category have the option of completing an academic minor in computer science.
Through multiple collaborative project development labs and a year-long culmination project, students gain experience with rapid prototyping, project management, and teamwork. As they accumulate finished projects, students are guided in cultivating individual portfolios of work suitable for use in applying for employment or graduate school in their area(s) of focus.
Coursework in the Emerging Media Technology program is a mix of in-person, hybrid, and online courses.
Learning Outcomes
After completing the Emerging Media Technology Bachelor of Technology students will:
Attain mastery over elements of one or more of the primary focus areas of the major.
Complete a portfolio of work suitable for use in job or graduate school applications.
Attain proficiency in multiple computational, design, and media technologies.
Attain proficiency in cooperative design and collaborative production.
Attain proficiency in project management.
Additional Costs
Approximate additional costs other than tuition, student fees, and material fees will range from $1,900 to $2,950 for textbooks, supplies, memberships, and tools while attending the program. A recent model Apple or Windows laptop computer suitable for multimedia production is required.
Minimum Windows Hardware Requirements
Processor: Quad-core Intel or AMD, 2.5 GHz+
Memory: 16GB RAM
Graphics card: Discrete GPU (DX11/12 compatible)
Graphics (V)RAM: 8GB
Storage: 1TB (SSD)
Minimum Apple Hardware Requirements
Processor: Apple Silicon (M1 or M2)
Memory: 16GB RAM
Storage: 1TB (SSD)
Recommended Windows Hardware
Processor: Eight-core Intel or AMD, 3.5 GHz+
Memory: 32GB RAM
Graphics card: Discrete GPU (DX12 compatible)
Graphics (V)RAM: 16GB
Storage: 2TB (SSD)
Recommended Apple Hardware
Processor: Apple Silicon (M4)
Memory: 32GB RAM
Storage: 2TB (SSD)
Advisement Information
The Entertainment Technology department provides advisement from all faculty, as well as through the department office. Information about contacting faculty can be found on their website at https://www.citytech.cuny.edu/entertainment/advisement.aspx
The department offers courses throughout the week, with some offered in the evening. We do not offer a fully online opportunity.